Now that a new game is coming up, let’s talk about special moves. The special moves are a big part of Mortal Kombat and a big part of what makes it so unique. They are fierce, get the job done, and have an effect that lasts. Every character has their own, and some of them have become important to the story. Some famous moves have been in almost every Mortal Kombat game and spin-off, and they have come to be known as “Mortal Kombat moves.”
Sonya Blade – Leg Grab
Sonya has been in every Mortal Kombat game since the first one. Her leg grab has become one of her most famous moves. It shows how she trained as a member of the special forces. Even though this move has been renamed “Krazy Legs” and was left out of Mortal Kombat 11, Sonya’s leg grab is a classic and a great way to describe her character.
Sonya Blade’s Leg Grab was also in the first Mortal Kombat movie. In Mortal Kombat 4, it was used as a kill with a leg rip.The leg grab can be used in combos and to beat opponents quickly when they miss, since it helps close space quickly. In some versions, Sonya can also move the enemy with the leg grab, making it quite a move.
Kabal: Nomad Dash
Since Mortal Kombat 3, when Kabal got his Nomad Dash, it has been one of the best moves in the whole series. This move shows that the former Black Dragon man is still fast and nimble. He basically dashes across the screen to surprise and stun foes.
Kabal has never been very important to the story of the games, but he has always been a popular Kombatant, partly because of the Nomad Dash. This move can be used to punish opponents who aren’t paying attention, see how they respond, start combos, and, most importantly, turn basic strings into longer combos. The move has been changed and changed again many times. Players with more skill can even stop it to keep playing mind games. It’s a strong move that works well for Kabal and has its own images.
Sindel: Scream
Sindel’s Scream, also called Banshee Scream, is one of the most unique and fun moves in any fighting game. The Edenian queen has an audio scream that stuns the opponent and, in some versions, lets players start their combos. In Mortal Kombat 11, using the scream as a way to beat up an opponent could also lead to a brutal Krushing Blow.
The Banshee Scream is a deadly move that is easy to remember. It also fits Sindel’s personality well. She used to be a kind queen, but now she is a Machiavellian killer. Sindel is Shao Kahn’s partner, and her voice shows that she is cruel.
Johnny Cage: Nut Punch
The Nut Punch is Johnny Cage’s signature move, and if there was ever a move that showed who the character was, it was the Nut Punch. Cage even brags about how effective and powerful the move is, and it has been mentioned in different media for years.
As a move, it’s just a straight punch to the opponent’s groin, but it works well. This move is often used to end combos, but it can also just be thrown around in neutral. The most recent version comes with a Krushing Blow if it hits as the first move in a match or if it hurts an opponent.
Sub Zero: Ice Ball
This was always going to be number two on the list, and the opposite is clearly number one. Sub Zero is one of the most famous fighting game characters ever. And the Ice Ball is his most common special move. This slow, long-range projectile is a good way to block off areas and put pressure on people. It can also start pairs or make them last longer.
In some games, the Ice ball can be amplified to make it faster and harde. Making it hard for the opponent to know when to move. Since the 1980s, the ice ball has been one of Sub Zero’s most important weapons. It was an easy move, but it made a big difference.
Scorpion: Get Over Here
This move doesn’t need a start. “Get over here” is one of the most famous lines of dialogue in fighting games. And the move that goes with it is the same. It is also linked to Scorpion, one of the most well-known figures in the series.
In Eggy Car, the ninja throws his stick across the screen, either stunning the enemy or pulling them over to Scorpion. This move has a lot of oddities and is an important part of every Scorpion combo. Get Over Here has its own cruelty, and Scorpion also uses it as part of other Fatalities, Fatal Blows, and other moves.