10 Best Purple Cards In Battle Spirits Saga

In Battle Spirits Saga, the purple deck is one of the most sought-after cards. Purple Spirits are twisted sorcerers and bloodthirsty necromancers who use the dark and limitless power of the occult. They are souls wreaking havoc from beyond the grave and undead kings who once ruled far and wide but were brought back against their will to keep fighting. March along the thin line between the live world and the dead world.

Purple cards have the best lore of all the decks. They work best when played in combos, and their main goal is to control the board by using the depletion principle. With the right plan, they can even do more damage than the red deck’s scary star-tribe dragons. Here are the purple cards that will help you win the game.

Earth Spider Demon

Earth Spider Demon

The Earth Spider Demon is a great example of how the purple deck functions. If it has a soul core, you can take a core from one of your opponent’s spirits and put it in their reserves. This will set them back one level and make their next moves take longer and cost more.

This spirit, which costs only four cores and two reductions, is useful both early in the game and later on, when things get more difficult. It also teaches you war of attrition, which is the main skill you need to get the most out of the purple deck.

Boa-Trictor

"</figure

Boa-Trictor is a blocking counter, which is a type of card. That either stops your opponent from blocking or makes them pay a lot to block. Boa-Trictor comes with a curse keyword, which is a sweet perk of the purple deck. If your opponent’s spirit blocks one of your attacks that turn. It will be destroyed at the end of the fight.

But the real reason why Boa-Trictor is so important is that it is so expensive to make. At three cores and two reductions, Boa-Trictor lets you deal a curse in the first few turns. This makes it a must-have in the early game. Because no other card has a curse for this low of a cost. It’s also a great back-up in mid-game matches. Where you want to get rid of all the spirits on the board one by one.

Deadly Balance

Deadly Balance

When Deadly Balance is played, either as a main play or a flash play. Both you and your opponent have to make hard decisions. You both have to decide on a spirit to kill. This forced sacrifice, which is like the cruel fate of cruel gods, is a powerful way to change the board. It often forces your opponent to give up their best card to stop the damage that could happen to their long game if they don’t.

Deadly Balance separates good players from average ones by putting more emphasis on how quickly they can recover and come up with a new winning plan. This is especially true for the purple deck, which relies on shuffling in certain cards to deal damage through tried-and-true combinations.

Netherworld Depths

Netherworld Depths

Netherworld Depths is a very strong way to draw cards. And it might be the best Nexus card in the purple deck. Nexus Depths lets you draw a card whenever one of your opponent’s cards is used up. This is a very useful LV1 ability because it lets you move through your deck faster and find the magic cards you need much earlier in the game.

Netherworld Depths has an attack at LV2 that is similar to that of Boa-trictor. It costs one core from this nexus to destroy any enemy spirit that stops your attack.

Dread Knight Nemesis

Dread Knight Nemesis

Bandai players call Dread Knight Nemesis the Aristocrat, because he puts himself in danger and defends himself by destroying himself. In the legends, Dread Knight Nemesis is Dirm Dyna, a “high commander of the enemy forces” who was “grievously wounded and dragged into the Dark World by one of its gods.”

For its LV1–LV3 hits, Dread Knight Nemesis kills one of your spirits. This lets you either draw two cards or drains two cores from one of your opponent’s spirits, lowering its level or killing it. For LV2 and LV3, it ends with a bang, letting you choose and destroy one of your opponent’s souls.

Phantasm Archking Zenas

Phantasm Archking Zenas

Like Boa-trictor, Phantasm Archking Zenas lets you kill an opponent’s spirit that blocked one of your attacks when the fight is over. Its LV2 curse is just as useful, making sure that none of your other cursed spirits can be stopped by LV1 spirits of your opponents.

This is great in more than one way. For one, it makes plans that rely on attacks from lower-level spirits useless. This is great for players who use two-cost cards to build up attacks until they have enough to roll out a big spirit. It also gives you an extra kill if you hit a different spirit than the one the LV1 effect kills.

Dark Knight Aglovale

Dark Knight Aglovale

Dark Knight Aglovale is great because it replaces itself. It also improves on the draw engine mechanic by letting you draw a card when this one is killed, as long as it has a soul core on it. This lets you do twice as much damage as you normally would. And it only costs three cores and two decreases.

Its LV2 attack is a reliable purple curse that kills any opponent spirit that gets in the way of your attack when the fight is over. This lets you fight above your weight class and kill a powerful card that you might not be able to afford to kill early in the game. When used with other strikes in the middle of Spacebar Clicker game, it helps you kill one more spirit than you would have without it.

Dark Bishop Baculus

Dark Bishop Baculus

Dark Bishop Baculus is one of the most powerful combo cards in the purple deck. Which is why most players mix in up to four of them each game. By taking all but one core from all spirits on the field, Dark Bishop Baculus sets up the board for the final kill. When used with powerful spirits like Infernal King Curse Dragon or Grand Underworld Trio Queen Meduke, he can even win the game for you.

But even a powerful board wipe like a Dark Bishop Baculus combo can fail if your opponent has a trigger effect set up or counters with a flash effect. If your Dark Bishop Baculus fails, be ready with a follow-up attack or lose everything. If most of your turn-based damage falls on the Dark Bishop.

Infernal King Curse Dragon

Infernal King Curse Dragon

The Infernal King Curse Dragon ends the game. This beautiful spirit of the dead takes one core from each of the other spirits and puts it in their stores. For every spirit that this move destroys, a core from the void is put on this spirit.

Its LV2 attack works the same way. It takes all but one core from a spirit of an opponent you choose and puts it in their reserve. For each of its LV1 and LV2 moves, the right matchups can lead to a nice win. But even if you just play normally, you can still do a lot of damage.

Grand Underworld Trio Queen Meduke

Grand Underworld Trio Queen Meduke

The Grand Underworld Trio Queen Meduke is the most powerful card in the purple deck. It is more likely to win the game than the Infernal King Curse Dragon. As the purple deck depends on putting spirits in the graveyard to bring them back and dealing damage to your opponent knowing that it gives them the power to deal more damage, this card’s LV1–LV3 attacks put your opponent’s cores into the void instead of their reserve whenever one of your curse or bloodcurse spirits reduces your opponent’s life, taking away their ability to fight back.

Its other curses are just as strong. When it is killed, you can put one core from this spirit and one core from your opponent’s life into the trash to keep the spirit on the field. Queen Meduke of the Grand Underworld Trio is not only hard to kill. But she is also likely to be the last thing your opponent sees before they die.