Flails can either spin around the player before being thrown, or they can be thrown straight out and then right back again. All of the weapons in this subcategory have a chain that holds the flail, which lets them hit more than one enemy as they move back along the chain. Because they can be used in so many ways, flails are some of the most reliable major weapons in the game.
The Melee class’s most interesting sub-class. In Terraria, the Melee class has a lot of different types of weapons. This is because the class doesn’t have a lot of range, so you have to play in different ways to beat different enemies and bosses. The flail is the most interesting part of the Melee class’s weapons, though.
The Flaming Mace is an update to the Mace, which is one of the most common flails in the game. It is made out of 99 torches, which gives it the power to set enemies on fire and shine a little light when spun or thrown.
Both the Flaming Mace and the regular Mace can help you get through the early game. Being able to make a shield around yourself while doing damage is useful when armor isn’t very good. Plus, the extra range makes them better than every sword you can get before you can get materials from a bad biome.
The Meatball And Ball O’ Hurt
The Meatball and Ball O’ Hurt are flails that come from bad biomes. They nearly double the damage of the Mace while keeping all of its other functions. For the Ball O’ Hurt, you can get it as soon as you can break Shadow Orbs. It’s a great tool for the Eater of Worlds because it can cut through things and protects itself from weapons that can be broken.
On the other hand, you can’t get the Meatball until you have Tissue Samples, which means you have to have already beaten the Brain of Cthulu before you can make it. In exchange, The Meatball is a little stronger than the Ball O’ Hurt, but not so much that it changes the game’s development too much.
Blue Moon is a flail that you can get from Dungeon Chests. It works like the Mace, but does even more damage. This flail is great for exploring the Dungeon because it is easy to find and does more damage to enemies there than other weapons.
If you’re doing a run with only flails, this is a good one to take to Queen Bee if you haven’t already. It does enough damage to keep up with her even when she gets angry. Since there is a direct upgrade in the Underworld as soon as the Dungeon is opened, the Blue Moon’s reign can be very short.
Once you get a Shadow Key from one of the boxes in the Dungeon, you can go straight to the Underworld to get the Sunfury. This flail is the strongest of the pre-Hardmode flails. It does more damage than the Blue Moon and brings back the Flaming Mace’s ability to burn.
The Sunfury is great for farming in Pre-Hardmode because its spin saves you from damage and kills most of the enemies you’ll come across. If you want to go into Hardmode with a lot of money, you can drink a Battle Potion, spin up your flail, and hang out in the Dungeon while money pours in.
The Anchor is a Hardmode flail that you can get after you beat the Wall of Flesh. It can sometimes be found in boxes that you pull up while fishing. It’s a thrown flail, so it can’t be turned around before it’s thrown. This makes it much less effective as a defense weapon.
This flail can be used to control crowds because it has a good range and can go through anything. If you throw the Anchor behind a big group of enemies and let it rake through them. Its high damage will affect everyone in the line equally.
The Chain Guillotine is another thrown flail that shoots two blades that are not affected by gravity. Because they come back right away after hitting an enemy. They do a lot of damage when autofired close to a target. The blades bounce off the enemy, pull back, and can be fired again right away.
They are also easy to get, since they are dropped by Corruption Mimics. Even in early Hardmode, you can get the keys to spawn Chain Guillotines with a little bit of farming. This makes them great tools for fighting early bosses like the Twins.
Dao of Pow
The ingredients you need to make the Dao of Pow are easy to get in the Hallowed and Evil Deserts. So you can make it as soon as Hardmode starts. The Dao of Pow is strong enough to help you get through the Mechanical Bosses for how early you can get it.
This flail can even confuse enemies when it hits them, making it a great choice for visiting places with a lot of enemies. As long as the Dao of Pow is going around you, your enemies will run away from you.
The Drippler Crippler is another strong flail that you can get almost immediately after starting Hardmode. The only thing that can stop you from getting it is a Blood Moon. If you can catch a Blood Eel during this kind of event, you might get this flail when it dies.
It’s more likely an improvement to the Dao of Pow, since the Blood Eel can be terrifyingly strong. Once you get it, though, you can use the Drippler Crippler all the way to Plantera. Since the bullets it fires add to its already ridiculous range.
The Flower Pow is the most powerful flail that can be thrown in Drive Mad game. You can sometimes get it by beating Plantera. Like the Drippler Crippler, the Flower Pow shoots projectiles when you use it. This adds to your total DPS and gives you more ways to approach a fight.
As long as you hold down the button, the projectiles will keep going. If you keep the head of the flail on the floor. It will keep firing petals while you focus on ducking. Because it can pierce and fire more bullets, the Flower Pow is great for farming the Destroyer.
You can get the Flairon by beating Duke Fishron. It is the most powerful attacking flail in the game. Technically, you can get this flail at the start of Hardmode if you find a truffle worm, but because Duke Fishron is so hard. It’s more likely that this will be an upgrade to the Flower Pow after Plantera.
The Flairon, like the two flails that came before it, shoots things as it is used. Since it’s a thrown flail, it can do a lot of damage when it’s close to an enemy, releasing a lot of bubbles as it hits over and over again.